REGULAR PROGRAM 2019 - GODZILLA
Celebrating Innovation & Inspiration in Computer Graphics
November 22, 2019
ONLINE RESERVATIONS ARE NOW CLOSED. RUSH TICKETS AVAILABLE AT THE RECEPTION DESK.
Friday - November 22, 7:15 PM
BEHIND THE VFX PLATE UNIT OF 'GODZILLA: KING OF THE MONSTERS'
moderator: Jessica Glass with Sepp Sonntag
Join Sepp Sonntag on a journey through the US, Mexico, and Chile as he captures live action footage and photography for Godzilla: King of the Monsters. Discover the latest state of the art technology used to shoot breathtaking landscapes, from epic volcanoes to cosmopolitan cities. This presentation will cover the breakdown of the script and previz into individual VFX reference shots for the film’s key sequences and the final act.
Festival Director // Vancouver VR Film Festival
Over the years Jessica has carved out a unique career path spanning the technology and entertainment sectors, with a special interest in how technology intersects with the arts.
Environment Supervisor // Image Engine Design
(The Mandalorian, Pokemon: Detective Pikachu, Spiderman: Far From Home, Godzilla: King of the Monsters)
Sepp Sonntag brings over 12 years of experience in creating digital environments for blockbuster feature films to his role as Environment and On-Set VFX Supervisor.
Hailing from Munich Germany, Sepp started his professional career as a Junior Matte Painter with Scanline VFX. His first international credits include Roland Emmerich’s 2012 and Ghost Writer.
In 2009, Sepp moved to London to take the next step in his career eventually rising through the ranks to become Matte Painting Lead for MPC.
In 2012, he was given the opportunity to transfer to MPC’s Vancouver studio where he became Environment Supervisor. Eventually he switched to Image Engine in September 2018.
With a long list of credits to his name, Sepp considers his career highlights to include working for Legendary Studios’ Godzilla: Kind of the Monsters as a VFX Plate Unit Director and supervising a photography unit in Hong Kong for Ghost in the Shell.
Image Engine Design
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